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	<title>Game Design Theory - Veronica Zammitto</title>
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		<title>Game Design Theory - Veronica Zammitto</title>
		<link>http://gamedesigntheory.wordpress.com</link>
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			<item>
		<title>Pure Game</title>
		<link>http://gamedesigntheory.wordpress.com/2009/10/17/pure-game/</link>
		<comments>http://gamedesigntheory.wordpress.com/2009/10/17/pure-game/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 02:02:13 +0000</pubDate>
		<dc:creator>veronicazammitto</dc:creator>
				<category><![CDATA[Game Session]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[ATV]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[pure]]></category>
		<category><![CDATA[race]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[trick]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[veronica]]></category>
		<category><![CDATA[zammitto]]></category>

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		<description><![CDATA[We tried Pure on the Xbox 360, produced by Black Rock Studio and published by Disney Interactive Studios. Pure is an off-road racing ATV video game where you do a lot of tricks.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedesigntheory.wordpress.com&blog=2529767&post=82&subd=gamedesigntheory&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>We tried <strong><a href="http://disney.go.com/disneyinteractivestudios/pure/index.html?fbid=5qqlnnuSkf5">Pure</a></strong> on the Xbox 360, produced by <a href="http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/">Black Rock Studio</a> and published by <a href="http://disney.go.com/disneyinteractivestudios/">Disney Interactive Studios</a>. Pure is an off-road racing <a href="http://en.wikipedia.org/wiki/All-terrain_vehicle">ATV</a> video game where you do a lot of tricks.</p>
<p style="text-align:center;"><img class="size-medium wp-image-83 aligncenter" title="Pure" src="http://gamedesigntheory.files.wordpress.com/2009/10/pure_cover.jpg?w=212&#038;h=300" alt="Pure" width="212" height="300" /></p>
<p>The <strong>tutorial </strong>is pretty short and straight forward. You have to proof that you can do four things:</p>
<ul>
<li> Complete a lap</li>
<li> Preload, prepare yourself to make a jump.</li>
<li> Trick</li>
<li> Boost, get speed for getting more room for longer tricks.</li>
</ul>
<p>The voice-off tells you what to press, waits for you, and if you fail it’ll repeat the instructions again. If you suck, it’ll start annoying you by pausing the pausing the game. In fact this will happen a lot during the game as well, you know what you have to do, you’re working on that but that voice is going to drill your head.</p>
<p>A really nice detail is the <strong>aesthetic </strong>for depicting the controller when showing the buttons, it is covered with dirt, as if you’d been riding on it.</p>
<p>You can <strong>build your own ATV</strong>, selecting the parts that you want, getting one for speeding or other for tricks. The customization is pretty good.  The <a href="http://en.wikipedia.org/wiki/In-game_advertising"><strong>in-game advertising</strong></a> is in full here, you have a lot of brands to choose from, for instance <a href="http://www.elkasuspension.com/">Elka</a>, <a href="http://www.foxracingshox.com/fox_bicycle/bike_index.htm">Fox</a>, <a href="http://www.ohlins.com/">Ohlins</a>, <a href="http://www.maxxis.com/">Maxxis</a>, DG, ITP, just to name a few. You can put decals of them when stylising your vehicle. After all those decisions, the tougher one is to name your ATV.</p>
<p>Although you have a lot of choices for your ATV, it doesn’t happen the same when choosing your <strong>avatar</strong>. You can’t be you, you have to choose from a predefine selection that points to generic populations, a California boy and girl, a latino/a, UK, Japanese. I believe that the stronger connection that you can get is through the ATV rather than the avatar but, only Lord knows why, your avatar is quite intrusive will riding. S/he will turn back to yell something to you, I’ve found that pretty disruptive, breaking my immersion. I prefer when it just cheers or says something when facing forward, and ideally less often.</p>
<p>The sweet part of this game is doing <strong>tricks</strong>. That’s the game element that makes it different from just a racing game. You’re going fast on those versatile vehicles, you hit slopes to jump and while in the air you show up your awesome skills by doing trick, such as from stretching a leg to the side to a sequence of contortions in a dance with your ATV.  This is the challenge. When you do tricks, you get “<strong>Thrill</strong>”, more thrill you get, cooler trick you can do. As you fill up the thrill bar, it enables from basic jumps (A button) to intermediate (B) and expert (Y). Expert tricks require more time hence your jump has to leave enough space for kicking around.</p>
<p><strong>Time </strong>is another element that takes place, your ‘thrill bar’ will start going down if you don’t keep doing tricks. Another way of consuming ‘thrill’ is by boosting to get more speed and consequently higher jumps, so it makes a balance of boost-jumps.</p>
<p>Performing different tricks is better but is not clear which tricks you’ve done so far, the system could offer a way of remembering what’s been done or prompting for certain tricks to do.  Since the tricks are related to the left stick position, I try to do the mental note of going clockwise.</p>
Posted in Game Session Tagged: advertising, ATV, avatar, game, pure, race, review, trick, tutorial, veronica, zammitto <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamedesigntheory.wordpress.com/82/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamedesigntheory.wordpress.com/82/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamedesigntheory.wordpress.com/82/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamedesigntheory.wordpress.com/82/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamedesigntheory.wordpress.com/82/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamedesigntheory.wordpress.com/82/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamedesigntheory.wordpress.com/82/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamedesigntheory.wordpress.com/82/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamedesigntheory.wordpress.com/82/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamedesigntheory.wordpress.com/82/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedesigntheory.wordpress.com&blog=2529767&post=82&subd=gamedesigntheory&ref=&feed=1" /></div>]]></content:encoded>
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			<media:title type="html">Pure</media:title>
		</media:content>
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		<item>
		<title>Foundations of Digital Games – (and the Great Idea of Having a Game Conference on a Cruise)</title>
		<link>http://gamedesigntheory.wordpress.com/2009/09/27/fdg0/</link>
		<comments>http://gamedesigntheory.wordpress.com/2009/09/27/fdg0/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 06:32:13 +0000</pubDate>
		<dc:creator>veronicazammitto</dc:creator>
				<category><![CDATA[Conferences - Events]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[fundations of digital games]]></category>

		<guid isPermaLink="false">http://gamedesigntheory.wordpress.com/?p=65</guid>
		<description><![CDATA[I attended Fourth International Conference on the Foundations of Digital Games (FDG’09). In a nutshell, it was great, and it fulfilled the crossover between academics and industry, covering topics from both social and computer sciences. One of the features of this conference that I’d like to highlight was the fact that the conference happened on a cruise. Yes, one of those massive boats soaring the ocean.  <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedesigntheory.wordpress.com&blog=2529767&post=65&subd=gamedesigntheory&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I attended <a href="http://www.fdg2009.org/">Fourth International Conference on the Foundations of Digital Games (FDG’09)</a>. In a nutshell, it was great, and it fulfilled the crossover between academics and industry, covering topics from both social and computer sciences.</p>
<p>FGD’09 had a nice variety of type of session and topics. There were panels on game curriculum and grant opportunities, stressing how important is to create archives of successful and unsuccessful applications.  There were tutorials for programming. There were presentations on both technical aspects and social aspects. It’s definitely a conference that worth going.</p>
<p>One of the features of this conference that I’d like to highlight was the fact that the conference happened on a cruise. Yes, one of those massive boats soaring the ocean.  It departed from Port Canaveral and one of the ports of call was <a href="http://en.wikipedia.org/wiki/Nassau,_Bahamas">Nassau</a> (<a href="http://en.wikipedia.org/wiki/The_Bahamas">Bahamas</a>).</p>
<div class="wp-caption alignnone" style="width: 510px"><img title="The Venue" src="http://lh3.ggpht.com/_7n6NNkBnPfI/ShNtUQ32AtI/AAAAAAAABpk/AfvJESGjxRQ/s720/FDG-Cataway-Miami-005-web.jpg" alt="The FDG09 Venue" width="85%" height="85%" /><p class="wp-caption-text">The FDG&#39;09 Venue</p></div>
<p>Beside how exotic this could sound,  I have to emphasize the convenience of having a conference on a cruise: you don’t have the hassle of having to find a hotel near the venue (but not out of budget) because your room it’s at the venue! You don’t have the problems of ‘where-to-eat’ or not having time to eat because it’s all inclusive! This also simplifies numbers if you have a per diem arrangement with your organization. You won’t be late, you won’t mind staying late, your room is just on the other floor! It provides more chances to comingle with other attendees, helping to establish a camaraderie spirit for the conference. You can have breakfast, dinner, coffee or a drink with your network really easily!</p>
<p>After all these reason, I strongly advocate for having more conference on cruises.</p>
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			<media:title type="html">The Venue</media:title>
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		<title>Global Game Jam – The 48 hours @ Vancouver</title>
		<link>http://gamedesigntheory.wordpress.com/2009/02/04/global-game-jam-vancouver-the-48-hours/</link>
		<comments>http://gamedesigntheory.wordpress.com/2009/02/04/global-game-jam-vancouver-the-48-hours/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 06:01:56 +0000</pubDate>
		<dc:creator>veronicazammitto</dc:creator>
				<category><![CDATA[Conferences - Events]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Game Jam]]></category>
		<category><![CDATA[Global Game Jam]]></category>
		<category><![CDATA[Vancouver]]></category>

		<guid isPermaLink="false">http://gamedesigntheory.wordpress.com/?p=50</guid>
		<description><![CDATA[The Global Game Jam had a total of 53 locations around the world! From Friday January 30th to February 1st we were in the Jam, having a blast.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedesigntheory.wordpress.com&blog=2529767&post=50&subd=gamedesigntheory&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="MsoNormal">The <a href="http://globalgamejam.org/">Global Game Jam</a> had a total of 53 locations around the world! From Friday January 30<sup>th</sup> to February 1<sup>st</sup> we were in the Jam, having a blast. The venue for the Vancouver location was <a href="http://www.sfu.ca/about/maps2.html">SFU Harbor Center</a>.</p>
<p class="MsoNormal">In Vancouver, we had a total of 27 participants, one of them actually drove from Seattle to be part of the event.<span> </span>Just to give you a glimpse of the great spirit and motivation that reigned.</p>
<p class="MsoNormal">
<p class="MsoNormal">At 5:00 pm on Friday the constrains were unveiled:</p>
<p class="MsoNormal">
<p class="MsoNormal">1) A complete play session has to last 5 minutes or less.</p>
<p class="MsoNormal">
<p class="MsoNormal">2) The Theme of the game should be: “As long as we have each other, we will never run out of problems”</p>
<p class="MsoNormal">
<p class="MsoNormal">3) To choose one of the following adjectives to incorporate in the game: thin, evolved, or rotating.</p>
<p class="MsoNormal">
<p class="MsoNormal">People pitched their ideas, discuss about them and got into groups. Five teams were conformed: <a href="http://globalgamejam.org/games/blob-and-his-boy">Blobboy</a>, <a href="http://globalgamejam.org/games/slast">Need Artists Inc.</a>, <a href="http://globalgamejam.org/games/shame">One Tonne Punch</a>, <a href="http://globalgamejam.org/games/scorched-physics">Scorched Physics</a>, and <a href="http://globalgamejam.org/games/treelings">Treelings</a>. There were also mentors who were at the Jam during the whole development process, helping with tips and supporting them, such us <a href="http://www.linkedin.com/in/mlagran">Mitch Lagran</a> and Dan Taylor.</p>
<p class="MsoNormal">
<p class="MsoNormal">Saturday went pretty smooth. Everyone was working really hard to get their game.</p>
<p class="MsoNormal">
<p class="MsoNormal">On Sunday, the effort of 2 days was starting to notice, but always with a great atmosphere. At 3:00 pm, they had to stop working and upload their games to the <a href="http://globalgamejam.org/games">Global Game Jam website</a>, and then everyone was trying the games, including the judges that arrived.<span> </span></p>
<p class="MsoNormal">
<table style="width:auto;" border="0" align="center">
<tbody>
<tr>
<td align="center"><a href="http://www.sfu.ca/~vzammitt/van-ggj/2009-02-01-GameJam-judging.jpg"> <img src="http://www.sfu.ca/~vzammitt/van-ggj/2009-02-01-GameJam-judging.jpg" border="0" alt="Doing critiques of the games produced at the Vancouver Game Jam" width="70%" height="70%" /></a></td>
</tr>
<tr>
<td style="font-family:arial,sans-serif;font-size:11px;text-align:center;">Doing critiques of the games produced at the Vancouver Game Jam</td>
</tr>
</tbody>
</table>
<p class="MsoNormal">We closed the event with every team presenting their game on the big screen, telling about how their idea evolved, some of them showing their prototypes as well. Judges gave their feedback, pointing out strength and weaknesses of those creations made in just 48 hours. We gave prizes to every team. Smiles, handshakes, and eagerness of coming next year for more Global Game Jam.</p>
<p class="MsoNormal">I’m proud of having been part of the organization, happy with the results, and thrill to the human factor of the event local and globally.</p>
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			<media:title type="html">Doing critiques of the games produced at the Vancouver Game Jam</media:title>
		</media:content>
	</item>
		<item>
		<title>Vancouver Game Jam &#8211; Announcement</title>
		<link>http://gamedesigntheory.wordpress.com/2009/01/15/vancouver-game-jam-announcement/</link>
		<comments>http://gamedesigntheory.wordpress.com/2009/01/15/vancouver-game-jam-announcement/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 05:42:55 +0000</pubDate>
		<dc:creator>veronicazammitto</dc:creator>
				<category><![CDATA[Conferences - Events]]></category>

		<guid isPermaLink="false">http://gamedesigntheory.wordpress.com/?p=43</guid>
		<description><![CDATA[Vancouver will be holding one of 52 Game Jams held simultaneously in 22 countries around the world. These Game Jams will all occur during the same 48 hours, January 30th – February 1st, 2009, as part of the Global Game Jam event coordinated by the IGDA (International Game Developers Association).  

The Vancouver Game Jam will be at Harbor Center (515 West Hastings Street), Simon Fraser University, Downtown Vancouver, BC.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedesigntheory.wordpress.com&blog=2529767&post=43&subd=gamedesigntheory&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><strong>Vancouver </strong>will be holding one of 52 Game Jams held simultaneously in 22 countries around the world.            These Game Jams will all occur during the same 48 hours, January 30th – February 1st, 2009,  	as part of the <strong><a href="http://www.globalgamejam.org/Home.html" target="_blank">Global Game Jam</a></strong> event coordinated by the <a href="http://www.igda.org/" target="_blank">IGDA (International Game Developers Association).</a></p>
<p>A Game Jam is usually a 48 hour event where artists, programmers, and designers come together to make games. Each participant works in a small team to develop a game from concept to final product under specific constraints established by the Game Jam event coordinators.</p>
<p>The <a href="http://emiie.iat.sfu.ca/gamejam/index.html" target="_blank">Vancouver Game Jam</a> will be at Harbor Center (515 West Hastings Street), Simon Fraser University, Downtown Vancouver, BC.</p>
<p>For more information check: <a href="http://emiie.iat.sfu.ca/gamejam/index.html" target="_blank">http://emiie.iat.sfu.ca/gamejam/index.html</a></p>
<p><strong>Call for Participation</strong>:</p>
<p>We hope to have 40 participants in the event. Participants can be a mix of industry professionals, students, and faculty. Through rigorous evaluation of applications of potential participants, we hope to get a good combination of skills and experiences to harness and promote learning and creativity among groups. We will also invite faculty and industry professionals for mentorship and judging.</p>
<p>You must apply through the process below by Jan 25th in order to participate.<br />
There is a $25.00 participation fee, it will be used to cover costs of coffee and snacks that will be provided during the event.</p>
<p>To participate, please submit the following:<br />
• Your resume.<br />
• A cover letter indicating your current position and the role you would like to take: designer, manager, artists, or programmer.<br />
Send these materials by email to magy @ sfu.ca</p>
<p>Application deadline is Jan 25th 2009.</p>
<p>The application materials will be evaluated by the program committee for the Game Jam to ensure the right number of participants for each role as well as the number of participants fits the limit established (40 participants). We hope to get a good combination of skills and experiences and a good number of both students and industry professionals to harness and promote learning and creativity among groups.</p>
<p>A decision will be emailed to participants Jan 27th 2009.</p>
<p>At this time, successful participants will be asked to register through email and the registration fee of $25.00 for participation. Deadline for registering for the event will be Jan 29th 2009. Failure to register will disqualify the participant and the next participant in our ‘accepted but no space’ pile will be asked to register.</p>
<p>If you have any questions or comments please send them to Dr. Seif El-Nasr at (magy @ sfu. ca).</p>
<p>Looking forward to your participation!</p>
Posted in Conferences - Events  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamedesigntheory.wordpress.com/43/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamedesigntheory.wordpress.com/43/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamedesigntheory.wordpress.com/43/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamedesigntheory.wordpress.com/43/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamedesigntheory.wordpress.com/43/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamedesigntheory.wordpress.com/43/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamedesigntheory.wordpress.com/43/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamedesigntheory.wordpress.com/43/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamedesigntheory.wordpress.com/43/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamedesigntheory.wordpress.com/43/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedesigntheory.wordpress.com&blog=2529767&post=43&subd=gamedesigntheory&ref=&feed=1" /></div>]]></content:encoded>
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		<title>1st World Mind Sports Games</title>
		<link>http://gamedesigntheory.wordpress.com/2008/11/22/38/</link>
		<comments>http://gamedesigntheory.wordpress.com/2008/11/22/38/#comments</comments>
		<pubDate>Sun, 23 Nov 2008 07:03:17 +0000</pubDate>
		<dc:creator>veronicazammitto</dc:creator>
				<category><![CDATA[Conferences - Events]]></category>
		<category><![CDATA[Argentina]]></category>
		<category><![CDATA[Baduk]]></category>
		<category><![CDATA[board game]]></category>
		<category><![CDATA[Go]]></category>
		<category><![CDATA[Weiqi]]></category>
		<category><![CDATA[WMSG]]></category>
		<category><![CDATA[World Mind Sports Games]]></category>

		<guid isPermaLink="false">http://gamedesigntheory.wordpress.com/?p=38</guid>
		<description><![CDATA[I’m really glad to say that I participated in the 1st World Mind Sports Games, held in Beijing,  China. The event lasted from October 3rd to October 18th. The venue was the Beijing Convention Center, located in the Olympic Villa which also has a complex of hotels where we, the mental athletes, stayed.
There were [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedesigntheory.wordpress.com&blog=2529767&post=38&subd=gamedesigntheory&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="MsoNormal">I’m really glad to say that I participated in the 1<sup>st</sup> <a href="http://en.wikipedia.org/wiki/World_Mind_Sport_Games">World Mind Sports Games</a>, held in Beijing,  China.<span> </span>The event lasted from October 3<sup>rd</sup> to October 18<sup>th</sup>.<span> </span>The venue was the Beijing Convention Center, located in the Olympic Villa which also has a complex of hotels where we, the mental athletes, stayed.</p>
<p class="MsoNormal">There were 5 mind sport games: <a href="http://en.wikipedia.org/wiki/Go_(board_game)">Go</a>, <a href="http://en.wikipedia.org/wiki/Chess">Chess</a>, <a href="http://en.wikipedia.org/wiki/Draughts">Draughts</a>, <a href="http://en.wikipedia.org/wiki/Xiangqi">Xiangqi</a>, and <a href="http://en.wikipedia.org/wiki/Contract_Bridge">Bridge</a>.<span> </span>I play go, and was representing <a href="http://en.wikipedia.org/wiki/Argentina">Argentina</a> in the Women’s Individual, and Women’s Team.<span> </span>It was such a great time! There were people from all over the world, and different strength in playing level.<span> </span>For instance, something that was significant was that there were professional go players playing in the tournament. That was a huge thrill for the amateurs! Lucky me, I played with professional go player, Cai Bihan, from China.<span> </span>See the photo!</p>
<table style="width:auto;" border="0" align="center">
<tbody>
<tr>
<td align="center"><a href="http://picasaweb.google.ca/lh/photo/uPNTrxf2KLnV9kW4dfBpow"><img src="http://lh6.ggpht.com/_7n6NNkBnPfI/SSch5oQwXOI/AAAAAAAAAGo/M20vmpF7OOc/s640/WMSG-womenTeam-Vero.jpg" alt="Veronica Zammitto playing go with professional Chinese player Cai Bihan" width="50%" height="50%" /></a></td>
</tr>
<tr>
<td style="font-family:arial,sans-serif;font-size:11px;text-align:center;">From <a href="http://picasaweb.google.ca/veronica.zammitto/WorldMindSportsGamesOctober2008">World Mind Sports Games &#8211; October 2008</a></td>
</tr>
</tbody>
</table>
<p class="MsoNormal">It was an excellent opportunity for sharing, and shaping playing skills. It was also great chance to put this ‘mental sports’ on the big billboard.<span> </span></p>
<p class="MsoNormal">Hope the organization makes the effort to keep this event alive.</p>
<p class="MsoNormal">Looking forward to playing in the 2<sup>nd</sup> WMSG in London 2012!!!</p>
Posted in Conferences - Events Tagged: Argentina, Baduk, board game, Go, Weiqi, WMSG, World Mind Sports Games <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/gamedesigntheory.wordpress.com/38/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/gamedesigntheory.wordpress.com/38/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/gamedesigntheory.wordpress.com/38/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/gamedesigntheory.wordpress.com/38/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/gamedesigntheory.wordpress.com/38/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/gamedesigntheory.wordpress.com/38/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/gamedesigntheory.wordpress.com/38/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/gamedesigntheory.wordpress.com/38/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/gamedesigntheory.wordpress.com/38/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/gamedesigntheory.wordpress.com/38/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedesigntheory.wordpress.com&blog=2529767&post=38&subd=gamedesigntheory&ref=&feed=1" /></div>]]></content:encoded>
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			<media:title type="html">Veronica Zammitto playing go with professional Chinese player Cai Bihan</media:title>
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		<title>Canadian Game Studies Association Workshop</title>
		<link>http://gamedesigntheory.wordpress.com/2008/11/16/canadian-game-studies-association-workshop/</link>
		<comments>http://gamedesigntheory.wordpress.com/2008/11/16/canadian-game-studies-association-workshop/#comments</comments>
		<pubDate>Mon, 17 Nov 2008 00:43:15 +0000</pubDate>
		<dc:creator>veronicazammitto</dc:creator>
				<category><![CDATA[Conferences - Events]]></category>
		<category><![CDATA[CATGames]]></category>
		<category><![CDATA[CGSA]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://gamedesigntheory.wordpress.com/?p=31</guid>
		<description><![CDATA[During September 19-21 2008, the Canadian Game Studies Association (CGSA) held an Invitational Workshop, fund for it came from a grant of the Canadian agency Social Science and Humanities Research (SSHRC).  The format was quite singular and awesome. There were about 35 researchers, and they were divided into smaller groups according their research interest, also general research discussions, keynotes’ presentation, and planning how to continue game research in Canada. <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedesigntheory.wordpress.com&blog=2529767&post=31&subd=gamedesigntheory&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="MsoNormal">During September 19-21 2008, the <a href="http://contagion.edu.yorku.ca/cgsa/index.php">Canadian Game Studies Association</a> (CGSA) held an Invitational Workshop, fund for it came from a grant of the Canadian agency <a href="http://www.sshrc.ca/">Social Science and Humanities Research</a> (SSHRC).<span> </span>The format was quite singular and awesome. There were about 35 researchers, and they were divided into smaller groups according their research interest, also general research discussions, keynotes’ presentation, and planning how to continue game research in Canada.</p>
<p class="MsoNormal">Every single person who was invited to the workshop had to present his/her ongoing research to the small group that responded with comments, questions, suggestions, that is a great atmosphere for discussion. I was lucky to be in a group with <a href="http://www.ludicine.ca/en">Bernard Perron </a>(University of Montreal &#8211; Canada), <a href="http://www.ludicine.ca/en">Guillaume Roux-Girard </a> (University of Montreal &#8211; Canada), and <a href="http://www.sfu.ca/~magy/">Magy Seif El-Nasr</a> (Simon Fraser University &#8211; Canada).<span> </span>There were two international key speakers: <a href="http://amd.uwe.ac.uk/index.asp?pageid=1243">Helen Kennedy</a> (University of the West of England – UK) and <a href="http://en.wikipedia.org/wiki/Espen_Aarseth">Espen Aarseth</a> (Center for Computer Games Research @ IT University of Copenhagen &#8211; Denmark) who, besides presenting a lecture, help to coordinate the general discussions.</p>
<p class="MsoNormal">As part of the Workshop, we (as <a href="http://www.catgames.ca/">CATGames</a>) held a lab-tour, gaming session, and a dinner reception at the <a href="http://www.siat.sfu.ca/">School of Interactive Art and Technology</a> (SIAT), displaying among other things our ongoing projects: Gesture and Tangible Prototyping Tool, Intelligent Interactive Virtual Characters, and Narrativised and Embodied Interface.<span> </span>We were really happy for the whole event, and for the great feedback we got for the projects.<span> </span></p>
<p class="MsoNormal">I want to specially thank <a href="http://edu.apps01.yorku.ca/profiles/jenson-jennifer">Jennifer Jenson</a> and <a href="http://www.educ.sfu.ca/research/decaste/">Suzanne de Castell</a> for their work towards the game research community in Canada.<strong></strong></p>
<table style="width:auto;" border="0" align="center">
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<td align="center"><a href="http://picasaweb.google.com/lh/photo/8HpZt2XbTSktdWuxT5v-IA?authkey=Z1VMryb7ArM&amp;feat=embedwebsite"><img src="http://lh5.ggpht.com/_7n6NNkBnPfI/SXApJBT00TI/AAAAAAAABRs/KR1PfKbIpiU/s144/playingRockBand2.jpg" alt=" " width="70%" height="70%" /></a></td>
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<td style="font-family:arial,sans-serif;font-size:11px;text-align:center;">Bart Simon, Bernard Perron, and Guillaume Roux-Girard</td>
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<td align="center"><a href="http://picasaweb.google.ca/lh/photo/S4fHgAXCDxj-YH9iJuBTUA?authkey=Z1VMryb7ArM&amp;feat=embedwebsite"><img src="http://lh4.ggpht.com/_7n6NNkBnPfI/SXApJPIXHjI/AAAAAAAABR0/rVuABlqpJxc/s144/playingRockBand.jpg" alt=" " width="70%" height="70%" /></a></td>
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<td style="font-family:arial,sans-serif;font-size:11px;text-align:center;">Bernard Perron, Espen Aarseth, Guillaume Roux-Girard, Jim Bizzocchi, and Bart Simon, </td>
</tr>
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</table>
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		<title>Women in Games International &#8211; Event</title>
		<link>http://gamedesigntheory.wordpress.com/2008/09/15/women-in-games-international-event/</link>
		<comments>http://gamedesigntheory.wordpress.com/2008/09/15/women-in-games-international-event/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 04:14:39 +0000</pubDate>
		<dc:creator>veronicazammitto</dc:creator>
				<category><![CDATA[Conferences - Events]]></category>
		<category><![CDATA[Big Fish]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[Women in Games International]]></category>

		<guid isPermaLink="false">http://gamedesigntheory.wordpress.com/?p=26</guid>
		<description><![CDATA[Last Thursday night I went to the Women in Games International event.  It was a nice socializing evening. The game developer community in Vancouver is open and friendly, that really values companies that allow creativity, self-motivation from their employees.  Big Fish was co-hosting this event (aka Yaletown Fusion Mixer). You could recognize their [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedesigntheory.wordpress.com&blog=2529767&post=26&subd=gamedesigntheory&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="MsoNormal"><span style="color:black;">Last Thursday night I went to the <a href="http://www.womeningamesinternational.org/">Women in Games International</a> <a href="http://www.womeningamesinternational.org/event_YaletownFusionMixer_9-11-08.htm">event</a>. <span> </span>It was a nice socializing evening.<span> </span>The game developer community in Vancouver is open and friendly, that really values companies that allow creativity, self-motivation from their employees. <span> </span><a href="http://www.bigfishgames.com/">Big Fish</a> was co-hosting this event (aka Yaletown Fusion Mixer). You could recognize their people by their nice jackets with logo. <span> </span>Folks from the Seattle office were there.<span> </span>Peter did tours to the brand new office, answering as many questions as he could.</span></p>
<p class="MsoNormal"><span style="color:black;">I want my NDA next time! :)</span></p>
<p class="MsoNormal"><span style="color:black;">Thank you WIGI and Big Fish!!!</span></p>
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		<title>KRAZY!</title>
		<link>http://gamedesigntheory.wordpress.com/2008/09/08/krazy/</link>
		<comments>http://gamedesigntheory.wordpress.com/2008/09/08/krazy/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 07:12:31 +0000</pubDate>
		<dc:creator>veronicazammitto</dc:creator>
				<category><![CDATA[Conferences - Events]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[krazy]]></category>

		<guid isPermaLink="false">http://gamedesigntheory.wordpress.com/?p=22</guid>
		<description><![CDATA[Yesterday KRAZY! exhibition closed at the Vancouver  Art Gallery. I apologize to those of you that I’m letting you know too late. It was great.
The exhibition featured comics, manga, anime, and videogames. Several walls were installed to create kind of maze walking in the gallery. I really like the work done for the installations; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedesigntheory.wordpress.com&blog=2529767&post=22&subd=gamedesigntheory&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="MsoNormal">Yesterday <a href="http://vancouverartgallery.ca/the_exhibitions/exhibit_krazy.html">KRAZY!</a> exhibition closed at the Vancouver  Art Gallery.<span> </span>I apologize to those of you that I’m letting you know too late.<span> </span>It was great.</p>
<p class="MsoNormal">The exhibition featured comics, manga, anime, and videogames.<span> </span>Several walls were installed to create kind of maze walking in the gallery.<span> </span>I really like the work done for the installations; specially, the anime section where some projectors were aiming skewed in a delightful way.<span> </span></p>
<p class="MsoNormal">One of the funniest feelings was having been intimately consuming ‘art’ from my childhood.<span> </span>Those hours in from of a screen from early times are paying off.<span> </span>And those recently too :)<span> </span>For instance, Rick Hunter fighting against the Zentraedi in “<a href="http://en.wikipedia.org/wiki/Macross">Super Dimension Fortress Macross</a>”. Yep, “<a href="http://en.wikipedia.org/wiki/Robotech_(TV_series)">Robotech</a>”. <span> </span>While you could here someone crying “<a href="http://en.wikipedia.org/wiki/Akira_(film)">Akiiiiiiraaaaa</a>” in the back. Then, on another wall something more recent like “<a href="http://en.wikipedia.org/wiki/Paprika_(2006_film)">Paprika</a>”.<span> </span>Sweet.</p>
<p class="MsoNormal">Going towards to the gaming part now, Will Wright was the curator.<span> </span>It was explained that the games were selected by their groundbreaking-ness:</p>
<ul style="margin-top:0;" type="disc">
<li class="MsoNormal">Pac-man</li>
<li class="MsoNormal">Super      Mario World</li>
<li class="MsoNormal">Sid      Meier’s Civilization</li>
<li class="MsoNormal">Quake</li>
<li class="MsoNormal">The      Legend of Zelda</li>
<li class="MsoNormal">Grand      Theft Auto</li>
<li class="MsoNormal">The      Sims</li>
<li class="MsoNormal">Spore</li>
</ul>
<p class="MsoNormal">
<p class="MsoNormal">Yes, I noticed that “The Sims” and “Spore” are in the short-list, but it’s undeniable that they’ve marked game history.<span> </span>Although, he could have waited a little bit more for “Spore”.</p>
<p class="MsoNormal">These games were displayed in original arcade cabinet cocktail type (“Pac-Man”) that people could actually play it, ink-jet prints (“Sid Meir’s”, “Zelda”), other games were running in a console plugged to a monitor (“Super Mario World”) that you could play as well.<span> </span>Several monitors showing excerpt of games. There was a huge projection on wall composed by several by several squares of Quake videos.<span> </span>Like a big collage alive.</p>
<p class="MsoNormal">Overall KRAZY! was a great exhibition. I’m looking forward to a KRAZY! 2 exhibition that could show other angles of the new media art.</p>
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		<title>Nigth Raveler</title>
		<link>http://gamedesigntheory.wordpress.com/2008/07/15/nigth-raveler/</link>
		<comments>http://gamedesigntheory.wordpress.com/2008/07/15/nigth-raveler/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 06:19:38 +0000</pubDate>
		<dc:creator>veronicazammitto</dc:creator>
				<category><![CDATA[Game Session]]></category>
		<category><![CDATA[Daniel Benmergui]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Night Raveler]]></category>

		<guid isPermaLink="false">http://gamedesigntheory.wordpress.com/?p=15</guid>
		<description><![CDATA[ Night Raveler unleashes interpersonal relationship fantasies.
We play, we experiment with loving links through our little avatars. There is no ‘a way’ to play this game, it will be lead by our curiosity and unconscious triggers.
Its gameplay is really simple but powerful. The player sees buildings and little people at the windows, wire-like lines appear [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedesigntheory.wordpress.com&blog=2529767&post=15&subd=gamedesigntheory&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="MsoNormal"><!--[if gte mso 9]&gt;  Normal 0       MicrosoftInternetExplorer4  &lt;![endif]--> <a href="http://www.ludomancy.com/blog/night-raveler-and-the-heartbroken-uruguayans/" target="_blank">Night Raveler</a> unleashes interpersonal relationship fantasies.</p>
<p class="MsoNormal">We play, we experiment with loving links through our little avatars.<span> </span>There is no ‘a way’ to play this game, it will be lead by our curiosity and unconscious triggers.</p>
<p class="MsoNormal">Its gameplay is really simple but powerful.<span> </span>The player sees buildings and little people at the windows, wire-like lines appear between windows.<span> </span>He controls a little guy with scissors that can cut those wires but only if they are thin.<span> </span>When connections are broken, the avatars run desperately in front of the window, sad faces show up.<span> </span>If isolation is a constant they commit suicide.</p>
<p class="MsoNormal">It is surprising how those ‘wires’ that start showing up turn into desires.</p>
<p class="MsoNormal">Let’s make a big party, and let connect of wires, multiple wires from which window.<span> </span>Or in a different mood, we believe in soul-mates and only two of them can be hook up, we’ll cut any other wire out there.<span> </span>There is always the possibility of isolation and self-destruction.<span> </span>Eros and Thanatos.</p>
<p class="MsoNormal">It amazing finding ourselves doing the former or the later, and the middle one possibilities as well <span style="font-family:Wingdings;"><span>:)</span></span></p>
<p class="MsoNormal">I would like to make a call to NR players, try to bring that second when you make the decision of cutting or not, listen to yourself, experiment doing the other.<span> </span>Although, I doubt you haven’t already tried it <span style="font-family:Wingdings;"><span>:)</span></span></p>
<p class="MsoNormal">
<p class="MsoNormal"><a href="http://www.ludomancy.com/blog/night-raveler-and-the-heartbroken-uruguayans/" target="_blank">The game</a> at <a href="http://www.ludomancy.com/" target="_blank">Ludomancy blog</a></p>
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			<media:title type="html">veronicazammitto</media:title>
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		<title>GDC &#8216;08 &#8211; Game Studies Download 3.0</title>
		<link>http://gamedesigntheory.wordpress.com/2008/04/18/gdc-08-game-studies-download-30/</link>
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		<pubDate>Fri, 18 Apr 2008 18:39:07 +0000</pubDate>
		<dc:creator>veronicazammitto</dc:creator>
				<category><![CDATA[Conferences - Events]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[Bogost]]></category>
		<category><![CDATA[Consalvo]]></category>
		<category><![CDATA[McGonigal]]></category>
		<category><![CDATA[games studies]]></category>

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		<description><![CDATA[Two months ago was GDC’08. The media covering of the event has been huge but anyway I’d like to highlight one presentation: Game Studies Download 3.0
This presentation was lead by Ian Bogost, Mia Consalvo and Jane McGonigal. They found and went over the “best” 10 papers of 2007. Its neatness relies on the close attention [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedesigntheory.wordpress.com&blog=2529767&post=14&subd=gamedesigntheory&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p class="MsoNormal">Two months ago was <a href="http://www.gdconf.com/" target="_blank">GDC’08</a>.<span> </span>The media covering of the event has been huge but anyway I’d like to highlight one presentation: <a href="http://www.avantgame.com/top10.htm" target="_blank">Game Studies Download 3.0</a><br />
This presentation was lead by <a href="http://www.lcc.gatech.edu/~bogost/" target="_blank">Ian Bogost</a>, <a href="http://oak.cats.ohiou.edu/~consalvo/" target="_blank">Mia Consalvo</a> and <a href="http://www.avantgame.com/bio.htm" target="_blank">Jane McGonigal</a>.<span> </span>They found and went over the “best” 10 papers of 2007.<span> </span>Its neatness relies on the close attention they pay to present academic content and deliver it for industry content.</p>
<p class="MsoNormal">They were able to kept the diverse audience attracted by speaking both “languages”, they could summary the papers into nice ‘research questions’, explain what was done and then the big insights that were the practical conclusions.  What else can you ask?! :)</p>
<p class="MsoNormal">The reference papers can be found at their site <a href="http://www.avantgame.com/top10.htm">http://www.avantgame.com/top10.htm</a><span> </span></p>
<p class="MsoNormal">Slides of this and previous versions are available as well.</p>
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