During September 19-21 2008, the Canadian Game Studies Association (CGSA) held an Invitational Workshop, fund for it came from a grant of the Canadian agency Social Science and Humanities Research (SSHRC). The format was quite singular and awesome. There were about 35 researchers, and they were divided into smaller groups according their research interest, also general research discussions, keynotes’ presentation, and planning how to continue game research in Canada.
Every single person who was invited to the workshop had to present his/her ongoing research to the small group that responded with comments, questions, suggestions, that is a great atmosphere for discussion. I was lucky to be in a group with Bernard Perron (University of Montreal – Canada), Guillaume Roux-Girard (University of Montreal – Canada), and Magy Seif El-Nasr (Simon Fraser University – Canada). There were two international key speakers: Helen Kennedy (University of the West of England – UK) and Espen Aarseth (Center for Computer Games Research @ IT University of Copenhagen – Denmark) who, besides presenting a lecture, help to coordinate the general discussions.
As part of the Workshop, we (as CATGames) held a lab-tour, gaming session, and a dinner reception at the School of Interactive Art and Technology (SIAT), displaying among other things our ongoing projects: Gesture and Tangible Prototyping Tool, Intelligent Interactive Virtual Characters, and Narrativised and Embodied Interface. We were really happy for the whole event, and for the great feedback we got for the projects.
|Bart Simon, Bernard Perron, and Guillaume Roux-Girard|
|Bernard Perron, Espen Aarseth, Guillaume Roux-Girard, Jim Bizzocchi, and Bart Simon,|