Can personality give information about the games you like?
Is your personality playing a role when it comes to choose what games you prefer?
Would people with different personalities prefer different games? If so, which games?
These are the questions that the work “Gamers’ Personality and Their Gaming Preferences” answers.
This work explores that people with certain personality traits would prefer certain video game genres. The motivation is to contribute to demographic game design by identifying gamers’ personality profiles in order to better satisfy their needs and enjoyment. A Gaming Preferences Questionnaire was developed and validated to identify gamers’ preferences. The NEO-FFI questionnaire based on the Five Factor model was selected for measuring gamers’ personality traits.
Data from 545 participants was analyzed by multiple linear regression. Eight game genre models were found statistically significant, and accounted for 2.6% to 7.5% of gamers’ preferences for game genres based on personality factors. The relevant personality traits of the models matched game elements of the genre. This work shows that a refined itemization helps to begin to understand the psychological human complexity that drives players’ preferences.
Keywords: personality; game elements; game preference; genre; demographic game design.
Dr. Magy Seif El-Nasr (SIAT Assistant Professor) along with her future PhD student Veronica Zammitto (currently SIAT Master’s student) have received funding from MITACS in the amount of $15,000 to support Veronica working as an intern at Electronic Arts Canada (EA). The overall goal of the study is to look at user experience methods for evaluating sports games. Different techniques will be explored in terms of their efficiency, ability to automate them, and their value to the EA team.