Personality and Games

August 14, 2010 at 10:16 am (Research) (, , , , , , , , , , , )

Can personality give information about the games you like?

Is your personality playing a role when it comes to choose what games you prefer?

Would people with different personalities prefer different games? If so, which games?

These are the questions that the work “Gamers’ Personality and Their Gaming Preferences” answers.

This work explores that people with certain personality traits would prefer certain video game genres. The motivation is to contribute to demographic game design by identifying gamers’ personality profiles in order to better satisfy their needs and enjoyment. A Gaming Preferences Questionnaire was developed and validated to identify gamers’ preferences. The NEO-FFI questionnaire based on the Five Factor model was selected for measuring gamers’ personality traits.

Data from 545 participants was analyzed by multiple linear regression. Eight game genre models were found statistically significant, and accounted for 2.6% to 7.5% of gamers’ preferences for game genres based on personality factors. The relevant personality traits of the models matched game elements of the genre. This work shows that a refined itemization helps to begin to understand the psychological human complexity that drives players’ preferences.

Keywords: personality; game elements; game preference; genre; demographic game design.

Download the file here

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Sports and HCI

April 12, 2010 at 8:35 am (Conferences - Events) (, , , , , , , , )

Little did we know about sport from the human computer interaction field. Actually, we know very little.
Genevieve Bell, Director of the User Experience Group at Intel and keynote speaker at CHI 2010, points out the lack of research about sports and technology.
It seems that it’s a really good timing to be doing work in game user experience on sports game :)

Excerpts from her talk:
“Sports is a huge money maker, it’s a huge driver of new technology adoption.

40% of Americans when asked why they upgraded to HD, the answer was that sports look better on it.

Sports drive new technologies of production in video capture, in dealing with multiple streams of content, and now is one of the drivers of 3D.

Yet there are less than 40 papers written over the last 20 years in HCI about sports. And most of them are written about things that are not really sports, they are written about roller coasters, about going on around on motocross in Scandinavia and there is one about going to a Canadian stadium, and that’s it.

[Sports] is a critical domain of human activity, it schedules time and space and we are not writing about it.”

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User Experience in Gaming grant Announcement

November 16, 2009 at 2:09 pm (Research) (, , , , , , , , , , )

Dr. Magy Seif El-Nasr (SIAT Assistant Professor) along with her future PhD student Veronica Zammitto (currently SIAT Master’s student) have received funding from MITACS in the amount of $15,000 to support Veronica working as an intern at Electronic Arts Canada (EA). The overall goal of the study is to look at user experience methods for evaluating sports games. Different techniques will be explored in terms of their efficiency, ability to automate them, and their value to the EA team.

http://www.siat.sfu.ca/news/2009/400/

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